This guide documents the full Minecraft workflow on GameHostCloud. You deploy the server from the Minecraft catalog page, choosing region, RAM, vCPU and storage, and the server is provisioned automatically after checkout. In the dashboard you select the software — Vanilla, Paper, Purpur, Fabric, NeoForge or Bedrock — where Paper is the recommended default for public survival servers because it preserves vanilla behaviour while performing far better and supporting Bukkit plugins. The guide explains the server.properties values that matter, including max-players, view-distance, simulation-distance, difficulty, online-mode, white-list, enable-rcon and spawn-protection, with suggested values for each. Plugins and mods can be installed from the Mods tab or uploaded through the File Manager or SFTP. Minecraft Java uses TCP port 25565, Bedrock uses UDP 19132 and RCON uses TCP 25575. Performance guidance covers view distance, world pre-generation, mob spawn limits and heap sizing, while the troubleshooting section explains connection refused errors, username verification failures, Bedrock and Java compatibility through Geyser, crash loops after mod installation, and autosave lag spikes.